How to Score 501 Darts
A simple guide to scoring 501 darts, including visits, bust rules, doubles, legs, match formats and checkout tracking.
The simple version
Start both players on 501. Each turn, subtract the total scored with up to three darts. Keep playing until a player reaches exactly zero using the required finish.
Visits and scoring
A normal visit is up to three darts. Add the dart scores together, subtract that number from the player’s remaining score, then swap turns.
Finishing a leg
Most 501 games use double-out rules, meaning the winning dart must land in a double or the bullseye. If the player misses the finish, the leg continues.
A worked scoring example
A player starts on 501 and scores 60 with the first three darts, leaving 441. A visit of 45 leaves 396, and a visit of 100 leaves 296. Only the total of each completed visit is entered; there is no need to type every individual dart unless a particular training feature asks for extra information such as doubles attempts.
When a player reaches a checkout, the remaining number can be taken out with three darts or fewer. For example, 40 can be finished with double 20. A suggested route is a guide rather than a requirement: any legal combination that reaches exactly zero on the required finishing dart wins the leg.
How busts change the score
The whole visit is cancelled when a player goes below zero, leaves exactly 1 in a double-out game, or reaches zero without finishing on a double. If a player begins a visit on 32 and scores 20 followed by 13, the running total would pass zero, so the visit is bust and the score returns to 32. The remaining darts in that visit are not thrown.
A score of zero is therefore not automatically a checkout. The scorer needs to know whether the winning dart hit a valid double so it can finish the leg and record the checkout correctly.
Legs, matches and the starting player
One journey from 501 to zero is a leg. “Best of five legs” means the first player to win three legs wins the match; it does not mean that all five legs must be played. Players normally agree who throws first, then alternate the starting player in later legs.
Before starting the digital scorer, check the starting score, match length, player order and whether double-out rules are being used. Local competitions can have their own format, so league rules take priority over a general guide.
Using the scorer accurately
- Confirm the correct player is highlighted before the first dart.
- Add the darts from the completed visit and enter that total.
- Use Bust rather than entering zero when the visit is invalid.
- Record doubles attempts in Practice when you want meaningful checkout percentages.
- Use Undo immediately if the wrong score or player was entered.
The match page calculates the remaining score and stores each visit. The stats page can then calculate averages, first-nine performance, high visits and checkout records from the actual sequence of play.
501 darts scoring FAQs
How do you score 501 darts?
Each player starts on 501 and subtracts the score from each visit. A visit is normally up to three darts. The winner is the first player to reach exactly zero with the required finishing dart.
Do you have to finish on a double in 501?
In most pub and league 501 matches, yes. The final dart must usually land in a double segment or the bullseye.
What is a bust in darts?
A bust happens when a player scores more than they have left, leaves 1, or reaches zero without the required double finish. Their score returns to what it was at the start of the visit.
What does best of five legs mean?
Best of five legs means the first player to win three legs wins the match.
Does Darts Match Centre track averages?
Yes. It tracks match averages, first-nine averages, legs, visits, big scores, checkouts and other useful match stats.
Useful links
Explore the main darts tools and guides:
Start a match About How to score darts Darts rules Pub league scorer Rankings